Wed Oct 19, 2011 2:59 pm Post
Sat Oct 22, 2011 5:03 am Post
Sat Oct 22, 2011 8:51 am Post
Sat Oct 22, 2011 10:48 am Post
Sat Oct 22, 2011 11:25 am Post
Sat Oct 22, 2011 12:32 pm Post
Sat Oct 22, 2011 6:06 pm Post
Sat Oct 22, 2011 6:23 pm Post
Rudy Guillan wrote:…Aeon only focuses in one phase of creative writing.
Sun Oct 23, 2011 5:15 am Post
Rudy Guillan wrote:Well, when you said "don't take this personally" I was expecting a much ruder response haha.
Rudy Guillan wrote:That said, I don't think the size of the potential user base should be key to pricing an application. Of course, if you are thinking about the profit, this is important, but as a user, how do you expect me to react if I go to a restaurant and they say me "Your favorite meal costs double, because almost nobody else orders it"? But of course you have to eat, I don't wanna sound selfish ^^
Spitfire31 wrote:I would certainly buy Aeon at 49.99 (that's a firm commitment, btw) but I also think that perhaps positioning it 10 bucks below Scrivener, at 39.99, might somehow make a favourable impression. After all, to a user, Scrivener has a width and breadth that isn't comparable to Aeon.
shorn wrote:I don't know what your situation is, Matt, but I agree 100% that Aeon has to bring in enough to at least begin to cover the great effort it has taken. You have to decide what the appropriate price is, and that is a difficult balancing act. I agree that Aeon is not likely to be an impulse buy (i.e., below $20). I would find $50 a bit high, but I would pay it. $40 seems a bit more reasonable, perhaps.
Spitfire31 wrote:Also, there are hours and there are hours. A thousand work hours by a seasoned code jockey is a different proposition compared to a thousand hours by someone in a learning process. I'm not guessing if Matt is one or the other or in between, just making a point. Further, since Matt is also building this app for his own perceived need, there's another quandary how to apply those hours toward a price point.
Sun Oct 23, 2011 8:51 pm Post
I work professionally as a software developer...
BUT, I had never written a Cocoa application, haven't written a GUI program where User Interface is so important, and an entirely new to designing, developing, and marketing an application on my own.
So certainly, a lot of the time was learning, and a lot of time was spent on development paths that were scrapped entirely and replaced by better designs...
Mon Dec 05, 2011 11:18 am Post
Thu Dec 08, 2011 12:18 am Post
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