I’ve been running Beta 1.7.0.57 for a few days. Some things are still missing, and some will never be available.
With the Beta, you can’t see bleed lines. They’ll be exported out, but you can’t see where they actually are on the screen, so if you’re displaying an image to bleed, you have to guess at where they are. My workaround is to create the page size to include bleed, and use guide lines in Master Pages to mimic bleed.
With PagePlus, I can create Master Pages complete with text frames, image frames, etc. When I set a page to use a Master, I can “Promote From Master” any of these frames, saving me the trouble of creating them from scratch on the page itself. This is not possible with the current Beta version of AP and is a popular feature request. Workaround is to create your desired text and image frames, along with any text, and/or images, and save them as Assets. You can set guidelines for all your Assets in the Master Pages. Then you can drag the Asset to the page using the guide lines and edit them as required. Hope this doesn’t become the norm.
Affinity Publisher has a lot of great features, but will require some investigation to find them in the menu system. There is also severe limitation on Toolbar customization, as only a small subset of commands can be added. PagePlus also has a “Clean Design” feature. Click a button on the toolbar and all non-printing lines disappear, allowing me to see what the printed page would look like. So far, with Affinity Publisher, you must go to a menu item and find the entry to “Hide all guide lines” which hides everything, but leaves the lines around the text boxes–which makes the feature far less useful.
The Affinity Team has indicated that they are working on an InDesign import, but will NOT be adding a PagePlus import. Serif has decided that the PagePlus community was not worth it. In fact, you can not even copy a text frame from PagePlus to Affinity Publisher as a text box. It is converted to a bitmap image.
Serif has done a creditable job with Publisher, but there’s still a lot of work to do. It’s on Beta 8 now, and I expect it will be in Beta for a few months yet, as they iron out the problems.