AnimusAstralis wrote:kewms wrote:Sanguinius wrote:Hiring more people doesn't automatically equal a faster development time.
Indeed. The "troubled history" of iOS Scrivener development included multiple attempts to hire people that didn't work out as hoped.
I guess it's a management problem then. Please, don't get me wrong. Do I love Scrivener? Yes, it's essential for my everyday work, as well as two other particular pieces of software. Do I want Scrivener's development to be more vibrant? Yes, certainly. Those two pieces of software got two or three new major releases since 2011, they got lots of new features and at this background Scrivener looks stagnant. I know I shouldn't compare completely different applications, yet those are neither less complex than Scrivener, nor being developed by some technological giant. And their price is almost the same.
Unless you are a developer, you really have no business comparing different pieces of software. Your comparison to their complexity is based on a user's experience, not a devloper's. Keith before ever developing the original Scrivener chose Mac because of all the libraries he would not have to build - it wasn't just because Apple was "cool" compared to Windows. When the demand for a Windows version reached a high enough level, he hired a Windows team, but obviously they wanted the same program as what was available on the Mac, but that didn't change that those libraries still did not exist. WIn Scriv development has to find and create far more than Mac, and the Mac version will always lead with the Windows version trying to replicate it without the benefit of the same tools, many of which for Windows must be pulled from other sources or developed completely from scratch.
Complexity of UX and complexity of development are far from the same thing. Your comparison based on price is also irrelevant as you do not know how many units are being sold by either one, or their profit margins. You have no clue how much capital L&L has to play with vs those you are comparing it to (especially since L&L is a private company).
As both a developer and an entrepreneur, let me assure you that L&L takes it work very seriously and I personally am amazed that they have 3 working versions (Mac, Win, iOS), plus another program (Scapple) most of which, as you have pointed out, have been out less than 9 years. I couldn't imagine pulling that off. This is especially amazing considering Keith, who designed the original and founded the company, wasn't a programmer when he started making it.
I too wish the Window's version was further along, but my frustration with its pace as a user is counter-balanced by my amazement at their pace as a developer and entrepreneur.