Moreover the initial commitment to a cross-platform framework and Linux releases impaired the deployment of Windows DLLs and ActiveX components in SFW's development. So the team couldn't really make the most of Windows' capabilities.devinganger wrote:The design goals and requirements he made determined the technology choices he made (which, BTW, is one of the reasons why the Windows port has always been farther behind, as it doesn't have key pieces of the technology the Mac version does because the Windows OS doesn't offer them the way Mac OS X does).