Wed May 25, 2016 10:41 am Post
Tue May 31, 2016 8:53 am Post
devinganger wrote:Are all the templates nailed to the three-act structure? If so, not going to work at all for me.
Wed Jun 01, 2016 11:00 am Post
Wed Jun 01, 2016 11:53 pm Post
Thu Jun 02, 2016 10:44 am Post
Thu Jun 02, 2016 7:18 pm Post
Thu Jun 02, 2016 11:27 pm Post
Marstouria wrote:Thanks for your feedback!
Thu Jun 02, 2016 11:43 pm Post
devinganger wrote:ChrisRosser's feedback is pretty good. I will add that if you have a decent character/location/event database, as well as a way of looking at them graphically, that would be worth the price to me even without the structured writing portion -- especially if, as Chris mentions, that's in a database file of known format (SQLlite, SQL Server Express, etc.).
devinganger wrote:I'm working on a sf world where I'm going to have literally thousands of location entities (systems, planets, ships, stations, jump points) and will need a decent database to work with. If I can use ODBC or well-known interfaces to use the front-end with a SQL backend, I can avoid the need to hack something together out of Access.
Fri Jun 03, 2016 11:01 am Post
Sat Jun 04, 2016 12:32 am Post
Marstouria wrote:Thanks for your helpful pointers, guys, it's really interesting.
I'll have a chat to my dev team about file formats and see what options are available.
Also interesting to hear the desire for world building databases. Something for me to think about.
Another area we'd like to move into once we have the resources is map generation. I know the current industry leader is very powerful, but again it had quite a steep learning curve, so I think there is probably scope for some software that is more intuitive and easy to use for 'normal' people.
I wonder what would happen if we could integrate the world building database with the map building functionality...
Mon Jun 06, 2016 9:50 am Post
Damn, devinganger and I have said too much! No matter, it's a big market and thus far I've kept what I've created for my own use only.
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