Sun May 07, 2017 3:04 pm Post
Sun May 07, 2017 6:40 pm Post
Wed May 10, 2017 8:11 pm Post
Thu May 11, 2017 3:35 am Post
Sat May 13, 2017 10:13 am Post
Sat May 13, 2017 9:59 pm Post
nontroppo wrote:If you create software manuals, I can recommend looking at the source Scrivener project of the scrivener manual itself, there are lots of advanced tricks that can be useful for you.
Sun May 14, 2017 5:33 am Post
There is surely something missing, one may be the LaTex markdown support files. Do I simply have to copy those from Git into the recommended folder?
Also the compiled HTML file did contain both, the Mac and Windows parts (example: About this Manual - four / five).
Sun May 14, 2017 9:34 am Post
AmberV wrote:So I wouldn’t exactly recommend the post-processing experience as being anywhere indicative of what a modern streamlined project could be instead. For that, the downloadable Scapple manual is a better reference example.
AmberV wrote:It doesn’t use any XSLT in fact—all of the “stylesheet” is built right into the compile settings, and with a few additional .sty files and fonts installed into the LaTeX distro, you should be able to get close to the PDF that comes in Scapple (a few of the branding graphics will be missing). (One caveat, since Scapple hasn’t had a feature update, it’s been a while since I’ve tried compiling the project.)
AmberV wrote:Now, as for what the next manual will look like—well, let’s just say the next version of Scrivener will make the current version look primitive in terms of technical output capability. I can’t go into detail, but a lot of stuff that I’d consider to be hacks in those .scrivs are now natively addressed, and a lot of stuff that needed extensive 500 line XSLTs or whatever, and LaTeX-side logic control are now built directly into the compiler. I do still use a little ten line or so Ruby file to clean up a few stray things Scrivener+MMD can’t do, but even that can be wired straight into the compile workflow now so that it’s part of clicking the Compile button. Good things coming!
Sun May 14, 2017 1:05 pm Post
Sun May 14, 2017 8:55 pm Post
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